Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
Abstract. In set-based face recognition, each set of face images is often represented as a linear/nonlinear manifold and the Principal Angles (PA) or Kernel PAs are exploited to me...
We present an accurate, interactive silhouette extraction mechanism for texture-based volume rendering. Compared to previous approaches, our system guarantees silhouettes of a use...
A visual representation of an object must meet at least three basic requirements. First, it must allow identification of the object in the presence of slight but unpredictable chan...
Christoph von der Malsburg, Jan Wieghardt, Rolf P....