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» Spatial Computing: The TOTA Approach
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2008
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14 years 11 months ago
Higher Order SVD Analysis for Dynamic Texture Synthesis
Videos representing flames, water, smoke, etc. are often defined as dynamic textures: "textures" because they are characterized by redundant repetition of a pattern and &...
Roberto Costantini, Luciano Sbaiz, Sabine Süs...
ICCV
2009
IEEE
16 years 4 months ago
Tracking in Unstructured Crowded Scenes
This paper presents a target tracking framework for unstructured crowded scenes. Unstructured crowded scenes are defined as those scenes where the motion of a crowd appears to b...
Mikel Rodriguez, Saad Ali, Takeo Kanade
CVPR
2006
IEEE
16 years 1 months ago
Learning Semantic Patterns with Discriminant Localized Binary Projections
In this paper, we present a novel approach to learning semantic localized patterns with binary projections in a supervised manner. The pursuit of these binary projections is refor...
Shuicheng Yan, Tianqiang Yuan, Xiaoou Tang
CVPR
2007
IEEE
16 years 1 months ago
Robust Click-Point Linking: Matching Visually Dissimilar Local Regions
This paper presents robust click-point linking: a novel localized registration framework that allows users to interactively prescribe where the accuracy has to be high. By emphasi...
Kazunori Okada, Xiaolei Huang
CVPR
2008
IEEE
16 years 1 months ago
Extracting a fluid dynamic texture and the background from video
Given the video of a still background occluded by a fluid dynamic texture (FDT), this paper addresses the problem of separating the video sequence into its two constituent layers....
Bernard Ghanem, Narendra Ahuja