Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a trav...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
This paperintroduces the notion of “universalinteraction,” allowing a device to adapt its functionality to exploit services it discovers as it moves into a new environment. Us...
Todd D. Hodes, Randy H. Katz, Edouard Servan-Schre...
We present a set of interaction techniques that make novel use of a small pressure-sensitive pad to allow one-handed direct control of a large number of parameters. The surface of...
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...