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SI3D
1999
ACM
15 years 4 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
HUC
2007
Springer
15 years 5 months ago
Cooperative Augmentation of Smart Objects with Projector-Camera Systems
In this paper we present a new approach for cooperation between mobile smart objects and projector-camera systems to enable augmentation of the surface of objects with interactive ...
David Molyneaux, Hans Gellersen, Gerd Kortuem, Ber...
SIGGRAPH
2003
ACM
15 years 5 months ago
Consistent illumination within optical see-through augmented environments
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We ...
Oliver Bimber, Anselm Grundhöfer, Gordon Wetz...
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
RULES
1995
Springer
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15 years 3 months ago
Temporized and Localized Rule Sets
Constraint management plays an important role in design applications where constraints re ect design restrictions and design decisions. ECA rules are a widely used mechanism to enf...
Rose Sturm, Jutta A. Mülle, Peter C. Lockeman...