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GAMEON
2003
15 years 12 days ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
AROBOTS
2007
129views more  AROBOTS 2007»
14 years 11 months ago
Behaviors for physical cooperation between robots for mobility improvement
— A team of small, low-cost robots instead of a single large, complex robot is useful in operations such as search and rescue, urban exploration etc. However, the performance of ...
Ashish Deshpande, Jonathan E. Luntz
EMSOFT
2005
Springer
15 years 4 months ago
Model-based run-time monitoring of end-to-end deadlines
The correct interplay among components in a distributed, reactive system is a crucial development task, particularly for embedded systems such as those in the automotive domain. M...
Jaswinder Ahluwalia, Ingolf H. Krüger, Walter...
CASSIS
2005
Springer
15 years 4 months ago
The Architecture of a Privacy-Aware Access Control Decision Component
Today many interactions are carried out online through Web sites and e-services and often private and/or sensitive information is required by service providers. A growing concern r...
Claudio Agostino Ardagna, Marco Cremonini, Ernesto...
GECCO
2008
Springer
107views Optimization» more  GECCO 2008»
15 years 3 days ago
The influence of scaling and assortativity on takeover times in scale-free topologies
In evolving systems, the topological characteristics of population structure have a pronounced impact on the rate of spread of advantageous alleles, and therefore affect selective...
Joshua L. Payne, Margaret J. Eppstein