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» Specifying interaction surfaces using interaction maps
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SI3D
2005
ACM
15 years 10 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
CHI
2009
ACM
16 years 5 months ago
Tilt techniques: investigating the dexterity of wrist-based input
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...
SI3D
2006
ACM
15 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICPR
2004
IEEE
16 years 5 months ago
Fast Tone Mapping for High Dynamic Range Images
We present a fast, effective and flexible tone reproduction method that preserves visibility and contrast impression of high dynamic range scenes in low dynamic range reproduction...
Jiang Duan, Guoping Qiu
ISMIR
2005
Springer
165views Music» more  ISMIR 2005»
15 years 10 months ago
Visual Playlist Generation on the Artist Map
This paper describes a visual playlist creation method based on a previously designed visualization technique for large music collections. The method gives users high-level contro...
Rob van Gulik, Fabio Vignoli