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125
Voted
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 6 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
SGP
2004
15 years 4 months ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas
159
Voted
CVPR
2005
IEEE
15 years 3 months ago
Dense Photometric Stereo Using Tensorial Belief Propagation
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of photometric images captured at fixed viewpoint. Our method is robust to spurio...
Kam-Lun Tang, Chi-Keung Tang, Tien-Tsin Wong
SIP
2003
15 years 3 months ago
Robust Range Data Segmentation using Geometric Primitives for Robotic Applications
This paper presents a data-driven approach for segmenting range data to enable a humanoid robot to perform interactive domestic tasks. Range data is segmented into geometric primi...
Geoffrey Taylor, Lindsay Kleeman
SIAMJO
2011
14 years 8 months ago
Minimizing the Condition Number of a Gram Matrix
Abstract. The condition number of a Gram matrix defined by a polynomial basis and a set of points is often used to measure the sensitivity of the least squares polynomial approxim...
Xiaojun Chen, Robert S. Womersley, Jane J. Ye