Sciweavers

51 search results - page 6 / 11
» Split-plane shadow volumes
Sort
View
SI3D
2006
ACM
15 years 3 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret
SI3D
1992
ACM
15 years 1 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
66
Voted
SI3D
2005
ACM
15 years 3 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
CGF
2005
99views more  CGF 2005»
14 years 9 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
DAGSTUHL
2010
14 years 11 months ago
Local and Global Illumination in the Volume Rendering Integral
This article is intended as an update of the major survey by Max [40] on optical models for direct volume rendering. It provides a brief overview of the subject scope covered by [...
Nelson Max, Min Chen