Sciweavers

79 search results - page 8 / 16
» Stability and Likelihood of Views of Three Dimensional Objec...
Sort
View
ISMAR
2007
IEEE
15 years 5 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
CGF
2008
188views more  CGF 2008»
14 years 11 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
SIGGRAPH
1993
ACM
15 years 3 months ago
Smooth transitions between bump rendering algorithms
A method is describedfor switching smoothly between rendering algorithms as required by the amount of visible surface detail. The result will be more realism with less computation...
Barry G. Becker, Nelson L. Max
APGV
2007
ACM
104views Visualization» more  APGV 2007»
15 years 3 months ago
On the empirical limits of billboard rotation
This paper describes an experiment investigating for the first time, the perceptual tolerance of inconsistent projections when rotated billboards are transformed and included in a...
Elodie Fourquet, William Cowan, Stephen Mann
VRST
2009
ACM
15 years 5 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...