Sciweavers

2359 search results - page 188 / 472
» Statistical Models of Object Interaction
Sort
View
USS
2008
15 years 5 months ago
Securing Provenance
Provenance describes how an object came to be in its present state. Intelligence dossiers, medical records and corporate financial reports capture provenance information. Many of ...
Uri Braun, Avraham Shinnar, Margo I. Seltzer
DSRT
2005
IEEE
15 years 5 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
AVI
2006
15 years 4 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
CHI
2006
ACM
16 years 3 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICFP
2005
ACM
16 years 3 months ago
A step-indexed model of substructural state
The concept of a "unique" object arises in many emerging programming languages such as Clean, CQual, Cyclone, TAL, and Vault. In each of these systems, unique objects ma...
Amal J. Ahmed, Matthew Fluet, Greg Morrisett