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ISMAR
2009
IEEE
15 years 6 months ago
Online environment model estimation for augmented reality
Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
Jonathan Ventura, Tobias Höllerer
PAMI
2007
241views more  PAMI 2007»
14 years 11 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
ISMAR
2007
IEEE
15 years 5 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ICIP
2008
IEEE
16 years 1 months ago
2D/3D freeview video generation for 3DTV system
In this paper, we present a new method of synthesizing novel views from the virtual cameras in multiview camera configurations for 3DTV system. We introduce a semi N-view & N-...
Dong Bo Min, Donghyun Kim, Kwanghoon Sohn
ICCV
2003
IEEE
15 years 4 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu