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SIGGRAPH
1994
ACM
15 years 1 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
ICCV
2009
IEEE
16 years 2 months ago
Ground truth dataset and baseline evaluations for intrinsic image algorithms
The intrinsic image decomposition aims to retrieve “intrinsic” properties of an image, such as shading and reflectance. To make it possible to quantitatively compare differe...
Roger Grosse, Micah K. Johnson, Edward H. Adelson,...
ICPR
2006
IEEE
15 years 10 months ago
Recognizing Rotated Faces from Two Orthogonal Views in Mugshot Databases
Tolerance to pose variations is one of the key remaining problems in face recognition. It is of great interest in airport surveillance systems using mugshot databases to screen tr...
Xiaozheng Zhang, Yongsheng Gao, Bailing Zhang
CVPR
2006
IEEE
15 years 11 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan
PAMI
2012
12 years 12 months ago
Fast Joint Estimation of Silhouettes and Dense 3D Geometry from Multiple Images
—We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately i...
Kalin Kolev, Thomas Brox, Daniel Cremers