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NOSSDAV
2005
Springer
15 years 3 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
77
Voted
ICALP
2010
Springer
15 years 2 months ago
Mean-Payoff Games and Propositional Proofs
We associate a CNF-formula to every instance of the mean-payoff game problem in such a way that if the value of the game is non-negative the formula is satisfiable, and if the va...
Albert Atserias, Elitza N. Maneva
CORR
2011
Springer
128views Education» more  CORR 2011»
14 years 4 months ago
LIFO-search on digraphs: A searching game for cycle-rank
We consider the extension of the last-in-first-out graph searching game of Giannopoulou and Thilikos to digraphs. We show that all common variations of the game require the same ...
Paul Hunter
84
Voted
RECOMB
2009
Springer
15 years 10 months ago
How Many Bootstrap Replicates Are Necessary?
Phylogenetic Bootstrapping (BS) is a standard technique for inferring confidence values on phylogenetic trees that is based on reconstructing many trees from minor variations of th...
Nicholas D. Pattengale, Masoud Alipour, Olaf R. P....
ICALT
2009
IEEE
15 years 4 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...