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NOSSDAV
2005
Springer
15 years 3 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
ACMACE
2008
ACM
14 years 11 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ICC
2009
IEEE
15 years 4 months ago
Random Linear Network Coding for Time Division Duplexing: Energy Analysis
—We study the energy performance of random linear network coding for time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and rece...
Daniel Enrique Lucani, Milica Stojanovic, Muriel M...
ICALP
2010
Springer
15 years 2 months ago
Reachability Games on Extended Vector Addition Systems with States
We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of decidin...
Tomás Brázdil, Petr Jancar, Anton&ia...
CORR
2007
Springer
102views Education» more  CORR 2007»
14 years 9 months ago
Solving Triangular Peg Solitaire
We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg a...
George I. Bell