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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
14 years 9 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
95
Voted
CEC
2009
IEEE
14 years 7 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan
80
Voted
PST
2004
14 years 11 months ago
Online Gaming Crime and Security Issue - Cases and Countermeasures from Taiwan
Along with the growth of information technology, online gaming has become a very successful and outstanding industry, especially in Asia. However due to the lack of legal regulatio...
Ying-Chieh Chen, Patrick S. Chen, Ronggong Song, L...
NETGAMES
2004
ACM
15 years 3 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
AAAI
2000
14 years 11 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich