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SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 2 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
ATAL
2009
Springer
15 years 4 months ago
State-coupled replicator dynamics
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link between evolutionary game theory and multiagent reinforcement learning to multistate ...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
ATAL
2007
Springer
15 years 4 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
ACMACE
2006
ACM
15 years 3 months ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
AIIDE
2008
15 years 2 days ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty