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SIGECOM
2003
ACM
135views ECommerce» more  SIGECOM 2003»
15 years 6 months ago
Playing large games using simple strategies
We prove the existence of -Nash equilibrium strategies with support logarithmic in the number of pure strategies. We also show that the payoffs to all players in any (exact) Nash...
Richard J. Lipton, Evangelos Markakis, Aranyak Meh...
ACL
2010
14 years 11 months ago
A Game-Theoretic Model of Metaphorical Bargaining
We present a game-theoretic model of bargaining over a metaphor in the context of political communication, find its equilibrium, and use it to rationalize observed linguistic beha...
Beata Beigman Klebanov, Eyal Beigman
ARSCOM
2006
102views more  ARSCOM 2006»
15 years 1 months ago
Fractal Sequences and Restricted Nim
The Grundy number of an impartial game G is the size of the unique Nim heap equal to G. We introduce a new variant of Nim, Restricted Nim, which restricts the number of stones a p...
Lionel Levine
LICS
2007
IEEE
15 years 7 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
CONEXT
2006
ACM
15 years 7 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....