The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
— We consider generalized noncooperative Nash games with “shared constraints” in which there is a common constraint that players’ strategies are required to satisfy. We add...