The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
This paper proposes a Trajectory-Based Data Forwarding (TBD) scheme, tailored for the data forwarding in lighttraffic vehicular ad-hoc networks. State-of-the-art schemes have demo...
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Abstract. Cluster-based storage systems connected with TCP/IP networks are expected to achieve a high throughput by striping files across multiple storage servers. However, for th...
In this paper we introduce a page-based Lazy Release Consistency protocol called ADSM that constantly and efficiently adapts to the applications' sharing patterns. Adaptation...