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» Strategies to Parallelize ILP Systems
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117
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IPPS
2010
IEEE
14 years 8 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
94
Voted
ICDCS
2009
IEEE
14 years 8 months ago
TBD: Trajectory-Based Data Forwarding for Light-Traffic Vehicular Networks
This paper proposes a Trajectory-Based Data Forwarding (TBD) scheme, tailored for the data forwarding in lighttraffic vehicular ad-hoc networks. State-of-the-art schemes have demo...
Jaehoon Jeong, Shuo Guo, Yu Gu, Tian He, David Du
HPDC
2007
IEEE
15 years 5 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
NPC
2010
Springer
14 years 9 months ago
Improve Throughput of Storage Cluster Interconnected with a TCP/IP Network Using Intelligent Server Grouping
Abstract. Cluster-based storage systems connected with TCP/IP networks are expected to achieve a high throughput by striping files across multiple storage servers. However, for th...
Xuechen Zhang, Guiquan Liu, Song Jiang
HPCA
1998
IEEE
15 years 3 months ago
Efficiently Adapting to Sharing Patterns in Software DSMs
In this paper we introduce a page-based Lazy Release Consistency protocol called ADSM that constantly and efficiently adapts to the applications' sharing patterns. Adaptation...
Luiz Rodolpho Monnerat, Ricardo Bianchini