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ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
14 years 11 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
131
Voted
GAMEON
2007
15 years 2 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
98
Voted
SIGECOM
2010
ACM
165views ECommerce» more  SIGECOM 2010»
15 years 5 months ago
Computing optimal strategies to commit to in extensive-form games
Computing optimal strategies to commit to in general normal-form or Bayesian games is a topic that has recently been gaining attention, in part due to the application of such algo...
Joshua Letchford, Vincent Conitzer
CONCUR
2007
Springer
15 years 6 months ago
Strategy Logic
We introduce strategy logic, a logic that treats strategies in two-player games as explicit first-order objects. The explicit treatment of strategies allows us to specify properti...
Krishnendu Chatterjee, Thomas A. Henzinger, Nir Pi...
99
Voted
PPSN
2000
Springer
15 years 4 months ago
Spatial Games with Adaptive Tit-For-Tats
This paper presents an adaptive tit-for-tat strategy and a study of its behavior in spatial IPD games. The adaptive tit-for-tat strategy is shown elsewhere to demonstrate high perf...
Elpida Tzafestas