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CHI
2011
ACM
14 years 4 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
CG
2008
Springer
15 years 2 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
115
Voted
QEST
2006
IEEE
15 years 6 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
103
Voted
DAM
2006
59views more  DAM 2006»
15 years 22 days ago
Optimal strategies for equal-sum dice games
In this paper we consider a non-cooperative two-person zero-sum matrix game, called dice game. In an (n, ) dice game, two players can independently choose a dice from a collection...
Bart De Schuymer, Hans De Meyer, Bernard De Baets
100
Voted
CIG
2006
IEEE
15 years 6 months ago
Voronoi game on graphs and its complexity
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is done on a continuous domain, and only two special cases (1-dimensional case ...
Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara