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CGI
2001
IEEE
15 years 1 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
DAGSTUHL
2008
14 years 11 months ago
Transfinite Interpolation for Well-Definition in Error Analysis in Solid Modelling
An overall approach to the problem of error analysis in the context of solid modelling, analogous to the standard forward/backward error analysis of Numerical Analysis, was describ...
Neil F. Stewart, Malika Zidani
VISSYM
2004
14 years 11 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
SMA
2003
ACM
191views Solid Modeling» more  SMA 2003»
15 years 2 months ago
Free-form skeleton-driven mesh deformations
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
CAD
2010
Springer
14 years 9 months ago
Feature aligned quad dominant remeshing using iterative local updates
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Yu-Kun Lai, Leif Kobbelt, Shi-Min Hu