We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
An overall approach to the problem of error analysis in the context of solid modelling, analogous to the standard forward/backward error analysis of Numerical Analysis, was describ...
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
In this paper, we propose a new scheme for free-form skeletondriven global mesh deformations. First a Voronoi-based skeletal mesh is extracted from a given original mesh. Next the...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...