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» Subjective Representations of Educational Design Systems
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CHI
2004
ACM
15 years 4 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 11 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
SIGIR
2010
ACM
14 years 9 months ago
EUSUM: extracting easy-to-understand english summaries for non-native readers
In this paper we investigate a novel and important problem in multi-document summarization, i.e., how to extract an easy-tounderstand English summary for non-native readers. Exist...
Xiaojun Wan, Huiying Li, Jianguo Xiao
ASPLOS
2006
ACM
15 years 5 months ago
Type inference for unboxed types and first class mutability
Systems programs rely on fine-grain control of data representation and use of state to achieve performance, conformance to hardware specification, and temporal predictability. T...
Swaroop Sridhar, Jonathan S. Shapiro
AOSD
2009
ACM
15 years 6 months ago
Modelling hardware verification concerns specified in the e language: an experience report
e is an aspect-oriented hardware verification language that is widely used to verify the design of electronic circuits through the development and execution of testbenches. In rec...
Darren Galpin, Cormac Driver, Siobhán Clark...