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RT
2004
Springer
15 years 6 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
126
Voted
CVPR
2003
IEEE
15 years 6 months ago
Surface Reconstruction via Helmholtz Reciprocity with a Single Image Pair
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Peter H. Tu, Paulo R. S. Mendonça
DATE
2003
IEEE
109views Hardware» more  DATE 2003»
15 years 6 months ago
A Novel Metric for Interconnect Architecture Performance
We propose a new metric for evaluation of interconnect architectures. This metric is computed by optimal assignment of wires from a given wire length distribution (WLD) to a given...
Parthasarathi Dasgupta, Andrew B. Kahng, Swamy Mud...
120
Voted
ICCV
2003
IEEE
15 years 6 months ago
Meshfree Particle Method
Many of the computer vision algorithms have been posed in various forms of differential equations, derived from minimization of specific energy functionals, and the finite eleme...
Huafeng Liu, Pengcheng Shi
115
Voted
VISUALIZATION
2003
IEEE
15 years 6 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...