CT The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into...
The goal of the semantic web is to facilitate the exchange of meaningful information in a form that is easy for machines to process. The goal of an e-learning system is to support ...
: Student modeling approaches predominantly focus on modeling student knowledge. For effective learning, however, it is necessary to teach students how to learn, as well as to prov...
This paper describes a new qualitative-quantitative simulator to help buyers learn how to make decisions when they purchase goods. In this paper, we propose an elearning support s...
`Embedded phenomena' is a learning technology framework in which simulated scientific phenomena are mapped onto the physical space of classrooms. Students monitor and control...