We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
Techniques are discussed for creating a rendered view into a 3D scene,interactively based on the locations and orientations of the observer's head and the display surface. St...
Abstract-- Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynam...
In the context of variational image segmentation, we propose a new finite-dimensional implicit surface representation. The key idea is to span a subset of implicit functions with ...
Benoit Mory, Roberto Ardon, Anthony J. Yezzi, Jean...
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...