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» Surface Visibility Probabilities in 3D Cluttered Scenes
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CGF
2008
201views more  CGF 2008»
14 years 9 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
74
Voted
SI3D
1999
ACM
15 years 1 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop
ICCV
1995
IEEE
15 years 29 days ago
Alignment by Maximization of Mutual Information
A new information-theoretic approach is presented for finding the pose of an object in an image. The technique does not require information about the surface properties of the ob...
Paul A. Viola, William M. Wells III
SI3D
2009
ACM
15 years 4 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
ICCV
2009
IEEE
16 years 2 months ago
Wide-Baseline Image Matching Using Line Signatures
We present a wide-baseline image matching approach based on line segments. Line segments are clustered into local groups according to spatial proximity. Each group is treated as...
Lu Wang, Ulrich Neumann and Suya You