To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
In this work we present a prototype for simulating computer network attacks. Our objective is to simulate large networks (thousands of hosts, with applications and vulnerabilities)...
We are presenting a progress overview associated with our work on a data-driven environment for multiphysics applications (DDEMA). In this paper, we emphasize the dynamic-data-driv...
John Michopoulos, Charbel Farhat, Elias N. Houstis...
During the last years, the use of string kernels that compare documents has been shown to achieve good results on text classification problems. In this paper we introduce the appl...
This paper addresses the problem of predicting timing properties of multi-tasking component assemblies during the design phase. For real-time applications, it is of vital importan...
Egor Bondarev, Johan Muskens, Peter H. N. de With,...