In this paper we aim at reconstructing 3D scenes from images
with unknown focal lengths downloaded from photosharing
websites such as Flickr. First we provide a minimal
solution...
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
The paper firstly analyses the error caused by the linear trajectory model and the Fresnel approximation because of the long synthetic aperture time in Geosynchronous Synthetic Ap...
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
We present the first method to compute depth cues from images taken solely under uncalibrated near point lighting. A stationary scene is illuminated by a point source that is move...