We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Layered architecture in operating system code is often compromised by execution path-specific customizations such as prefetching, page replacement and scheduling strategies. Paths...
Yvonne Coady, Gregor Kiczales, Michael J. Feeley, ...
This paper presents the underlying methodology of Cosmos, an interactive approach for hardware software co-design capable of handling multiprocessor systems and distributed archit...
As software projects evolve, possibly differing in size, complexity, scope, and purpose, the development processes that support the project must evolve to reflect these changes. T...
Arthur S. Hitomi, Gregory Alan Bolcer, Richard N. ...
Quality is a fundamental concept in software and information system development. It is also a complex and elusive concept. A large number of quality models have been developed for...
Hong Zhu, Yanlong Zhang, Qingning Huo, Sue Greenwo...