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AUGHUMAN
2011
14 years 11 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
VR
2011
IEEE
193views Virtual Reality» more  VR 2011»
14 years 8 months ago
Recognition-driven 3D navigation in large-scale virtual environments
We present a recognition-driven navigation system for large-scale 3D virtual environments. The proposed system contains three parts, virtual environment reconstruction, feature da...
Wei Guan, Suya You, Ulrich Neumann
TOG
2012
279views Communications» more  TOG 2012»
13 years 7 months ago
Sketch-based shape retrieval
We develop a system for 3D object retrieval based on sketched feature lines as input. For objective evaluation, we collect a large number of query sketches from human users that a...
Mathias Eitz, Ronald Richter, Tamy Boubekeur, Kris...
DATE
2006
IEEE
114views Hardware» more  DATE 2006»
15 years 10 months ago
COSMECA: application specific co-synthesis of memory and communication architectures for MPSoC
Memory and communication architectures have a significant impact on the cost, performance, and time-to-market of complex multi-processor system-on-chip (MPSoC) designs. The memory...
Sudeep Pasricha, Nikil D. Dutt
MEMOCODE
2006
IEEE
15 years 10 months ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
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