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» Tangible User Interaction Using Augmented Reality
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ACMACE
2004
ACM
15 years 6 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
99
Voted
CHI
2008
ACM
16 years 26 days ago
Acceptance of augmented reality instructions in a real work setting
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
Björn J. E. Johansson, Susanna Nilsson
80
Voted
CHI
2002
ACM
16 years 25 days ago
Navigational blocks: tangible navigation of digital information
Navigational Blocks provide a tangible user interface for applications such as information kiosks. Orientation, movement, and relative position of electronically and microprocesso...
Ken Camarata, Ellen Yi-Luen Do, Mark D. Gross, Bri...
103
Voted
ICAT
2007
IEEE
15 years 4 months ago
Direct-Projected AR Based Interactive User Interface for Medical Surgery
In the field of computer aided surgery, augmented reality (AR) technology has been successfully used for enhancing accuracy of surgery and making surgeons convenient by visually a...
Byung-Kuk Seo, Moon-Hyun Lee, Hanhoon Park, Jong-I...
CHI
2006
ACM
16 years 26 days ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang