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» Tangible User Interaction Using Augmented Reality
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ACMDIS
2006
ACM
15 years 3 months ago
Morphome: a constructive field study of proactive information technology in the home
This paper presents the main results of a three-year long field and design study of proactive information technology in the home. This technology uses sensors to track human activ...
Ilpo Koskinen, Kristo Kuusela, Katja Battarbee, An...
IUI
2003
ACM
15 years 2 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
EUROSYS
2009
ACM
15 years 6 months ago
Privacy-preserving browser-side scripting with BFlow
Some web sites provide interactive extensions using browser scripts, often without inspecting the scripts to verify that they are benign and bug-free. Others handle users’ conď¬...
Alexander Yip, Neha Narula, Maxwell N. Krohn, Robe...
SG
2005
Springer
15 years 3 months ago
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
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HAPTICS
2003
IEEE
15 years 2 months ago
Validity of Haptic Cues and Its Effect on Priming Visual Spatial Attention
This study investigated cross-modal links in attention between haptics and vision. A visual change-detection task was used as a measure of visual attention. Haptic taps on the bac...
J. Jay Young, Hong Z. Tan, Rob Gray