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» Tangible User Interaction Using Augmented Reality
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127
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ISMAR
2003
IEEE
15 years 5 months ago
Augmented Reality Kanji Learning
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them have do not know what these kanji symbols mean. We propose a piece of educat...
Daniel Wagner, István Barakonyi
102
Voted
MM
2004
ACM
146views Multimedia» more  MM 2004»
15 years 6 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
115
Voted
ISMAR
2009
IEEE
15 years 7 months ago
Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret
We present the design, implementation, and user testing of a prototype augmented reality application to support military mechanics conducting routine maintenance tasks inside an a...
Steven J. Henderson, Steven Feiner
86
Voted
ACMACE
2006
ACM
15 years 6 months ago
Using a mobile device as an interface tool for HMD-based AR applications
In this paper, we suggest that we can use our mobile devices as an effective interface for HMD-based augmented reality (AR) applications. These days most of us can possibly send s...
Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim
121
Voted
HAPTICS
2006
IEEE
15 years 6 months ago
Initial results using Eddy Current Brakes as Fast Turn-on, Programmable Physical Dampers for Haptic Rendering
We demonstrate the use of eddy current braking as programmable, fast turn-on, physical damping to improve both the impedance range and stability of a haptic interface while render...
Gianni Campion, Andrew H. C. Gosline, Vincent Hayw...