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TOG
2002
114views more  TOG 2002»
15 years 2 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
206
Voted
VLDB
2005
ACM
125views Database» more  VLDB 2005»
16 years 3 months ago
Sync your data: update propagation for heterogeneous protein databases
The traditional model of bench (wet) chemistry in many life sciences domain is today actively complimented by computer-based discoveries utilizing the growing number of online data...
Kajal T. Claypool, Elke A. Rundensteiner
MICRO
2009
IEEE
326views Hardware» more  MICRO 2009»
15 years 9 months ago
DDT: design and evaluation of a dynamic program analysis for optimizing data structure usage
Data structures define how values being computed are stored and accessed within programs. By recognizing what data structures are being used in an application, tools can make app...
Changhee Jung, Nathan Clark
SAC
2004
ACM
15 years 8 months ago
Dynamic on-demand updating of data in real-time database systems
The amount of data handled by real-time and embedded applications is increasing. Also, applications normally have constraints with respect to freshness and timeliness of the data ...
Thomas Gustafsson, Jörgen Hansson
ICDE
2001
IEEE
121views Database» more  ICDE 2001»
16 years 4 months ago
IBM DB2 Everyplace: A Small Footprint Relational Database System
Handheld and embedded devices are becoming increasingly popular and their uses are more versatile. Applications on these devices often need storing, retrieving and synchronizing d...
Jonas S. Karlsson, Amrish Lal, T. Y. Cliff Leung, ...