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EGH
2011
Springer
13 years 9 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
PAMI
2006
135views more  PAMI 2006»
14 years 9 months ago
Real-Time Range Acquisition by Adaptive Structured Light
The goal of this paper is to provide a "self-adaptive" system for real-time range acquisition. Reconstructions are based on a single frame structured light illumination. ...
Thomas P. Koninckx, Luc J. Van Gool
IEEEPACT
2002
IEEE
15 years 2 months ago
A Framework for Parallelizing Load/Stores on Embedded Processors
Many modern embedded processors (esp. DSPs) support partitioned memory banks (also called X-Y memory or dual bank memory) along with parallel load/store instructions to achieve co...
Xiaotong Zhuang, Santosh Pande, John S. Greenland ...
GECCO
2003
Springer
201views Optimization» more  GECCO 2003»
15 years 2 months ago
Solving Mastermind Using Genetic Algorithms
The MasterMind game involves decoding a secret code. The classic game is a code of six possible colors in four slots. The game has been analyzed and optimal strategies have been po...
Tom Kalisker, Doug Camens
CSMR
2008
IEEE
15 years 4 months ago
Package Reference Fingerprint: a Rich and Compact Visualization to Understand Package Relationships
Object-oriented languages such as Java, Smalltalk, and C++ structure their programs using packages, allowing classes to be organized into named abstractions. Maintainers of large ...
Hani Abdeen, Ilham Alloui, Stéphane Ducasse...