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CONIELECOMP
2006
IEEE
15 years 4 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
IROS
2006
IEEE
131views Robotics» more  IROS 2006»
15 years 4 months ago
Imitation Learning of Whole-Body Grasps
Abstract— A system is detailed here for using imitation learning to teach a robot to grasp objects using both hand and wholebody grasps, which use the arms and torso as well as h...
Kaijen Hsiao, Tomás Lozano-Pérez
IROS
2006
IEEE
126views Robotics» more  IROS 2006»
15 years 4 months ago
A System for Robotic Heart Surgery that Learns to Tie Knots Using Recurrent Neural Networks
Abstract— Tying suture knots is a time-consuming task performed frequently during Minimally Invasive Surgery (MIS). Automating this task could greatly reduce total surgery time f...
Hermann Georg Mayer, Faustino J. Gomez, Daan Wiers...
FECS
2006
152views Education» more  FECS 2006»
14 years 11 months ago
Lessons Learned From Different Types of Projects in Software Engineering
Educators teaching software engineering face a large problem when trying to assign "real world" projects. Should the instructors make up "real world" projects ...
Jennifer A. Polack-Wahl
TEDU
2008
126views Education» more  TEDU 2008»
14 years 8 months ago
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...