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JCP
2007
100views more  JCP 2007»
14 years 9 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno
ECTEL
2006
Springer
15 years 1 months ago
Blended Learning Concepts - a Short Overview
This paper presents a short overview of blended learning, showing arguments for and against these concepts. Potential blended learning scenarios are described that vary depending o...
Sonja Trapp
ITICSE
2004
ACM
15 years 3 months ago
Experiences with teaching design patterns
In this paper, we present an assignment for a course on Design patterns at the masters level, where students have to adapt an existing program to meet additional requirements. We ...
Sylvia Stuurman, Gert Florijn
CHI
2007
ACM
15 years 10 months ago
A theory-based approach to designing student learning context
How can we keep technology-focused computing and software engineering students interested and engaged in a soft subject like HCI? How can we avoid leaving the less gifted and less...
Jarinee Chattratichart
AGILEDC
2005
IEEE
15 years 3 months ago
Experiences Teaching a Course in Programmer Testing
We teach a class on programmer-testing with a primary focus on test-driven development (TDD) as part of the software engineering curriculum at the Florida Institute of Technology....
Andy Tinkham, Cem Kaner