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CG
2007
Springer
14 years 9 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
ETS
2000
IEEE
155views Hardware» more  ETS 2000»
14 years 9 months ago
Using technologies in teaching: an initiative in academic staff development
Academic staff development in the pedagogical applications of new technologies is fundamental to the transformation of teaching and learning in tertiary education settings. We pre...
Christine Spratt, Stuart Palmer, Jo Coldwell
ITICSE
2005
ACM
15 years 3 months ago
Teaching programming and language concepts using LEGOs
concepts more concrete. The method has two main learning outcomes: • Language Specification – The goal of the assignment is to be able to build LEGO® creations on a standard g...
Cynthia S. Hood, Dennis J. Hood
ICANN
2010
Springer
14 years 8 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...
SIGCSE
2004
ACM
101views Education» more  SIGCSE 2004»
15 years 3 months ago
PL-detective: a system for teaching programming language concepts
The educational literature recognizes that people go through a number of stages in their intellectual development. During the first stage, called received knowledge or dualism, p...
Amer Diwan, William M. Waite, Michele H. Jackson