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» Teaching computer graphics without raster-level algorithms
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RT
2005
Springer
15 years 3 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...
SIGGRAPH
2010
ACM
15 years 2 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
ISPDC
2010
IEEE
14 years 8 months ago
Pretty Good Accuracy in Matrix Multiplication with GPUs
—With systems such as Road Runner, there is a trend in super computing to offload parallel tasks to special purpose co-processors, composed of many relatively simple scalar proc...
Matthew Badin, Lubomir Bic, Michael B. Dillencourt...
SIGGRAPH
1995
ACM
15 years 1 months ago
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric repr...
Leonard McMillan, Gary Bishop
APGV
2005
ACM
130views Visualization» more  APGV 2005»
15 years 3 months ago
Exploitation of human shadow perception for fast shadow rendering
In this paper we describe an experiment to obtain information about the perceptual potential of the human visual system regarding shadow perception. Shadows play an important part...
Mirko Sattler, Ralf Sarlette, Thomas Mücken, ...