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» Teaching computer graphics without raster-level algorithms
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SIGGRAPH
1999
ACM
15 years 3 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
DM
2006
128views more  DM 2006»
14 years 11 months ago
Non-trivial t-designs without repeated blocks exist for all t
A computer package is being developed at Bayreuth for the generation and investigation of discrete structures. The package is a C and C++ class library of powerful algorithms endow...
Luc Teirlinck
VISUALIZATION
2005
IEEE
15 years 5 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
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EGH
2005
Springer
15 years 5 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
SIGGRAPH
1994
ACM
15 years 3 months ago
Fast contact force computation for nonpenetrating rigid bodies
A new algorithm for computing contact forces between solid objects with friction is presented. The algorithm allows a mix of contact points with static and dynamic friction. In co...
David Baraff