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CG
2007
Springer
14 years 10 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
ICCS
2004
Springer
15 years 3 months ago
A Comparison of C, MATLAB, and Python as Teaching Languages in Engineering
We describe and compare the programming languages C, MATLAB and Python as teaching languages for engineering students. We distinguish between two distinct phases in the process of ...
Hans Fangohr
ICASSP
2011
IEEE
14 years 1 months ago
DSP evolution from a teaching point of view
In this paper the authors are addressing the concerns associated with fast growing DSP chips and tools and the impact they have on teaching DSP implementation. The authors also pr...
Naim Dahnoun, Jason Brand
ITICSE
2005
ACM
15 years 3 months ago
Teaching programming and language concepts using LEGOs
concepts more concrete. The method has two main learning outcomes: • Language Specification – The goal of the assignment is to be able to build LEGO® creations on a standard g...
Cynthia S. Hood, Dennis J. Hood

Publication
159views
13 years 9 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...