: We report about ongoing research in a virtual reality environment where visitors can interact with agents that help them to obtain information, to peform certain transactions and...
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultura...
E-learning 2.0 is a term refers to the second generation of e-learning, which uses the technologies of the Social Web, such as collaborative authoring and social annotation, in or...
There is a huge effort in ongoing research on new middleware platforms and new distributed services to support ubiquitous environments and pervasive applications. Most research pr...
Francisco J. Ballesteros, Gorka Guardiola Muzquiz,...
Tertiary institutions in South Africa are faced with dealing with diversity in all its forms in our classrooms. Information Systems, Information Technology and Computer Science st...