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» Teaching software engineering through game design
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AUIC
2006
IEEE
15 years 5 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
EDUTAINMENT
2009
Springer
15 years 6 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
LADC
2007
Springer
15 years 5 months ago
Security Patterns and Secure Systems Design
Analysis and design patterns are well established as a convenient and reusable way to build high-quality object-oriented software. Patterns combine experience and good practices t...
Eduardo B. Fernández
TASE
2008
IEEE
14 years 11 months ago
Mechanism Design for Single Leader Stackelberg Problems and Application to Procurement Auction Design
In this paper, we focus on mechanism design for single leader Stackelberg problems, which are a special case of hierarchical decision making problems in which a distinguished agent...
Dinesh Garg, Y. Narahari
IUI
2003
ACM
15 years 5 months ago
Inferring user goals from personality and behavior in a causal model of user affect
We present a probabilistic model, based on Dynamic Decision Networks, to assess user affect from possible causes of emotional arousal. The model relies on the OCC cognitive theory...
Xiaoming Zhou, Cristina Conati