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UIST
2006
ACM
15 years 6 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
15 years 6 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
ISORC
2005
IEEE
15 years 6 months ago
Building Responsive TMR-Based Servers in Presence of Timing Constraints
This paper is on the construction of a fault-tolerant and responsive server subsystem in an application context where the subsystem is accessed through an asynchronous network by ...
Paul D. Ezhilchelvan, Jean-Michel Hélary, M...
SI3D
2005
ACM
15 years 6 months ago
Volume catcher
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...
Shigeru Owada, Frank Nielsen, Takeo Igarashi
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SOUPS
2005
ACM
15 years 6 months ago
Developing privacy guidelines for social location disclosure applications and services
In this article, we describe the design process of Reno, a location-enhanced, mobile coordination tool and person finder. The design process included three field experiments: a ...
Giovanni Iachello, Ian E. Smith, Sunny Consolvo, M...