In this paper, we propose a local cost aggregation approach for real time stereo vision on a graphics processing unit (GPU). Recent research shows that local approaches based on c...
— This paper presents an approach to vision-based simultaneous localization and mapping (SLAM). Our approach uses the scale invariant feature transform (SIFT) as features and app...
— Local maps algorithms have demonstrated to be well suited for mapping large environments as can reduce the computational cost and improve the consistency of the final estimati...
Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real im...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...