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» Techniques for improving stereo depth maps of faces
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3DPVT
2006
IEEE
295views Visualization» more  3DPVT 2006»
15 years 1 months ago
Efficient Sparse 3D Reconstruction by Space Sweeping
This paper introduces a feature based method for the fast generation of sparse 3D point clouds from multiple images with known pose. We extract sub-pixel edge elements (2D positio...
Joachim Bauer, Christopher Zach, Horst Bischof
SI3D
2010
ACM
15 years 6 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
100
Voted
ISCAS
1994
IEEE
117views Hardware» more  ISCAS 1994»
15 years 3 months ago
Design of a Fast Sequential Decoding Algorithm Based on Dynamic Searching Strategy
This paper presents a new sequential decoding algorithm based on dynamic searching strategy to improve decoding efficiency. The searching strategy is to exploit both sorting and p...
Wen-Wei Yang, Li-Fu Jeng, Chen-Yi Lee
95
Voted
ICIP
2010
IEEE
14 years 9 months ago
Occlusion handling based on support and decision
This paper proposes a novel method for handling occluded pixels in stereo images based on a probabilistic voting framework that utilizes a novel support-and-decision process. Occl...
Dong Bo Min, Sehoon Yea, Anthony Vetro
ANCS
2006
ACM
15 years 5 months ago
CAMP: fast and efficient IP lookup architecture
A large body of research literature has focused on improving the performance of longest prefix match IP-lookup. More recently, embedded memory based architectures have been propos...
Sailesh Kumar, Michela Becchi, Patrick Crowley, Jo...