We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
Abstract. This paper proposes a fuzzy-rough method of maintaining CaseBased Reasoning (CBR) systems. The methodology is mainly based on the idea that a large case library can be tr...
The work presented here is part of a project that aims at the definition of a methodology for developing realtime software systems based on UML. In fact, being relatively easy to ...
We investigate the task of compressing an image by using different probability models for compressing different regions of the image. In an earlier paper, we introduced a class of...