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AIED
2005
Springer
15 years 4 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
AIIDE
2008
15 years 1 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
100
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CHI
2006
ACM
15 years 2 months ago
Usability tool for analysis of web designs using mouse tracks
This paper presents MouseTrack as a web logging system that tracks mouse movements on websites. The system includes a visualization tool that displays the mouse cursor path follow...
Ernesto Arroyo, Ted Selker, Willy Wei
USS
2004
15 years 15 days ago
Fixing Races for Fun and Profit: How to Use access(2)
It is well known that it is insecure to use the access(2) system call in a setuid program to test for the ability of the program's executor to access a file before opening sa...
Drew Dean, Alan J. Hu
ICA
2010
Springer
14 years 11 months ago
SMALLbox - An Evaluation Framework for Sparse Representations and Dictionary Learning Algorithms
SMALLbox is a new foundational framework for processing signals, using adaptive sparse structured representations. The main aim of SMALLbox is to become a test ground for explorati...
Ivan Damnjanovic, Matthew E. P. Davies, Mark D. Pl...