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CGF
1999
153views more  CGF 1999»
15 years 1 days ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
111
Voted
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 4 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VIS
2004
IEEE
110views Visualization» more  VIS 2004»
16 years 1 months ago
Display of Vector Fields Using a Reaction-Diffusion Model
Effective visualization of vector fields relies on the ability to control the size and density of the underlying mapping to visual cues used to represent the field. In this paper ...
Allen R. Sanderson, Chris R. Johnson, Robert M. Ki...
VISUALIZATION
1998
IEEE
15 years 4 months ago
Comparing LIC and spot noise
Spot noise and line integral convolution (LIC) are two texture synthesis techniques for vector field visualization. In this paper the two techniques are compared. Continuous direc...
Wim C. de Leeuw, Robert van Liere
VISUALIZATION
2005
IEEE
15 years 6 months ago
Hardware-Accelerated 3D Visualization of Mass Spectrometry Data
We present a system for three-dimensional visualization of complex Liquid Chromatography - Mass Spectrometry (LCMS) data. Every LCMS data point has three attributes: time, mass, a...
Jose De Corral, Hanspeter Pfister